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All of which we vetted as legitimate bugs before including his work. As it turns out, this apparently also stopped the exploit that was present along the way. So said exploit only existed due to numerous bugs that were present in the system. It was not something he set out to fix, or something we set out to fix, and we would not have focused an effort to do so directly. It just happened that way. IMO, I see it as proof that exploits are generally not intentional and when left behind are simply because nobody on the studio's QA team ran into it, and even if they did, there wasn't time enough to invest the money into fixing it themselves.

It is pretty clear when one examines the effects and the comments in supporting scripts that it was not intended to benefit a player who became a vampire. I don't know why the rumor mill insists that the targeted fix we did for that specific issue has somehow become "restoration doesn't work on anything undead" because it's not true and never has been.

Restoration spells designed to do things to damage or heal undead creatures all still work as designed. Maybe there's some argument to be made that player vampires should also benefit, but in the 7 years this fix has been in place from before our team took over btw nobody has been forthcoming with an evidence based argument for why we should remove the fix. Provide one and we'll listen - as we did with Ebony Blade.

Don't just continue to spout off about it. Translation issues. We'd love to be able to provide fully working included string translations for all of the languages that SSE currently supports. This even happened for a brief time back in the earlier LE days. The problem is nobody on our team knows these languages and Skyrim also has the unfortunate issue that it will CTD if a localized file is missing the string files to make it work.

So we can't even just provide those languages for the ones who still do this sort of work. This is a technical limitation of the engine itself which cannot be addressed, so we're stuck with using the old ways. Someone who knows the language to be translated into makes a. How those are put together and supported is out of our hands.

We don't involve ourselves with it. Sometimes they work fine. Other times they don't, and it's often because the translation team in charge of a particular language is trying to quietly revert fixes we've done but doing it improperly or not completely.

The Creation Club. Put simply, it's not realistic to expect everyone on our team to buy up all of this stuff so we can support it. This cannot be changed. It's a hardcoded process during initialization.

Any issues with CC patches need to be addressed to him and he'll take care of it when he has time. Our general approach to exploits is exactly the same as Bethesda's. If we find one, or if it's reported to us, we will fix it.

They have demonstrated clearly that upon finding them they will be dealt with as they have time to do so. They've even done so without saying they did.

The only thing I find curious is how nobody ever complains when they do it, but we follow their lead, and we're the devil for it. I don't recommend anyone use any of those mods out there that revert the fixes we've made.

I've checked all the ones I know about and every single one is badly made because the person does not understand what they're doing. You're more likely to have issues using those than if you just left it alone or cheated outright by using the console to do that stuff.

I used to have a saved post where I rattled off something like 30 major issues the game has that USSEP fixed, sometimes years ago while Bethesda was still actively patching LE.

Apparently I lost that post during my last Windows reinstallation. So I'll just say this: The changelog is all you need. It has every major category of thing that could be broken and without fail, everyone who attacks our work counts on you ignoring our documentation entirely.

Yes, it's a lot, but it's documented precisely because of people like that who enjoy bringing others down with lies and half-truths. So I think we've done our due diligence in documenting our work. Don't let people who cherry pick selective quotes of unknown providence fool you. Our work is solid. This game really does have this many bugs. Also I note that a lot of comments are referring to our old domain at afkmods. That domain has been shuttered and everything is now at www. I know it's a lot to ask, but it would be helpful for search engine purposes if all of the links in various comments and other relevant posts are pointing to the right place.

On a final note: If you don't like the patch. Adopt the Nexus way - move on. You need not tell the world why you hate it and our team so much. And thanks to Black Album for the inspiration and idea to post this and for his great first post - and to Buckholms who summed it up so nicelyl As well, thanks to Ilja for his as always informative posts and to the whole Old Farts crew for all the help they provide!

Last edited by smr ; 21 Nov pm. Showing 1 - 15 of comments. Skyrim is a great game The problem is that it is filled with 's of little bugs and mistakes.

That's Bethesda's fault for releasing it in that state and never coming back to fix it. If you play long enough you'll encounter many of them and have no idea how to fix them. You may already have found one. So what do you do??? Luckily for you There are some luddites out there who will tell you not to use it because it fixes an exploit they used to cheat whilst playing. That is their choice But you have a choice Edit: Much later in this thread..

I'll quote it here now. Originally posted by Buckholms :. Last edited by Black Album ; 9 Aug, am. I agree completely the unofficial patch solves so many bugs that I can't play without it.

I agree as well. The individuals who made the unofficial patches really know what they are doing, and are the real experts. Trehek View Profile View Posts. As a mod, the Unofficial Patch is somewhat unique in the sense that you probably don't notice it working.

You're only able to notice when you DON'T have it and things go wrong in your game. For other variations or special cases, see the template's documentation. Note that this patch is unofficial. The official Bethesda-released patches are documented at Patch and Special Edition Patch ; the official patches include some fixes that for technical reasons e. Therefore, installing the official patches is still required. Also, the unofficial patch is not available for Xbox and PS3 players, as they cannot install any third-party content.

Right-click the file or folder, and then click Restore previous versions. To restore a previous version, select the previous version, and then click Restore.

The file or folder will replace the current version on your computer, and the replacement cannot be undone. However, you might be able to open it or save it to a different location.



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