Btw There is no mods folder. If you read the instructions carefully you'd understand that. You place the mod in the main root directory of the game. Honestly I'm quite surprised people are still coming here when there are probably 's of other guides on the same topic. This guide is probably outdated anyways Manny Heffleys 14 Mar, am. Galaxy [author] 29 Dec, pm. Britax 29 Dec, am. Wait a minute what if you are downloading a texture pack or skins? Galaxy [author] 30 Sep, pm.
Well I'm glad i could help. Britax 30 Sep, pm. Thanks this helped a lot. Super 4 Nov pm. If it didn't work, try this: Go to the steam installation folder, then steamapps, sourcemods and put your mod there It should appear at your library. Tried it multiple times for half nuked, didn't work.
Am I supposed to do something else? VaLightningThief 18 Jun am. Can I put two mods into the folder and go into them seperately, or do the mods run by going through half life?
Diegopie 22 May pm. RedSpartan 11 Feb pm. Can somebody figure out how to install scientist slaughterhouse steam patch from moddb to windows 10? I can't find help, and I'm really pissed off about it. Share to your Steam activity feed. You need to sign in or create an account to do that. Sign In Create an Account Cancel.
All rights reserved. This multiplayer mod for Half-Life takes you to an unrealistic world with crazy physics and heavily modified player stats.
Over Ground is a mod for Half-Life that is intended to give players the most unrealistic experience possible. Visit a world where the laws of physics do not apply and where a player can get hit in the face with a rocket and live to tell about it. Each character comes equipped with a jet pack that allows them to fly around the level at high speeds while firing massive assault weapons.
To advance to the next room or section, you have to solve a series of puzzles that lead to the activation of the transporting portal. Rooms are full of various devices, which must be activated by conventional, bullet-sensitive or time-limited switches. The selection contains not just simple lifts, but also considerably more complex devices, such as push fans, connected teleports, zero gravity fields, energy shields, etc.
Often devices lack vital parts or the connection to the power source is interrupted, so you need to pick up the missing elements during the gameplay and insert them into the sockets. Often, you will also need good timing. In some rooms you will also find machine guns and energy cannons that can destroy even the hardest materials. Of course, the game also contains dangers. In addition to fatal falls from the height, you will also be damaged by toxic and radioactive pools, electric fields and explosives.
The enemies are scarce and are often positioned so that you have to kill them as quickly as possible, otherwise they trigger a chain explosion.
Sometimes you must also draw them to a suitable place where they enable your advance. The weapon selection is rather modest, but ammunition is plentiful and the same holds for healing and energy kits. The modification is based on an improved Spirit of Half-Life engine, which allows for mind blowing puzzles, but at the same time often results in FPS fluctuations. This bothered me a little, but it was not critical enough to lower the total score. The package includes pretty nice custom weapon models and excellent speech.
The latter, together with the level design and scripted sequences, provides an excellent atmosphere for which the author must be congratulated.
I was less happy with the accompanying music, which would be better if it was absent. I spent approximately 5 hours and 30 minutes to finish the game on the Normal difficulty. They Hunger Triology takes place in a town called Rockwell, which has witnessed strange events in recent times. Our hero's car gets struck by lightning while driving on a country road, and consequently he gets thrown in the nearby lake.
When you finally reach the surface through the catacombs, you enter a church which is falling apart. There seems to be no living soul in it, so you decide to leave. At that moment your path is blocked by the bloodthirsty undead. During your escape, you try to find the cause for the resulting chaos, an by doing that, you discover the darkest secrets of the town.
The story is quite interesting and enriched by video sequences, sound clips and radio transmissions. The level design is excellent and keeps alternating between the exterior and interior maps, which often contain non-obvious paths and some pretty good riddles, which could take several minutes to solve. The levels allow you to go back through another path, which gives the impression of non-linearity. The enemies are very well placed, which provides very intense fights and the just right amount of shock moments.
In addition to zombies you will encounter Frankenstein monsters, wolves, skeletons, live palms, etc. The enemies don't just beat you up, but some of them can also shoot or electroshock you from range. There are also some boss's battles. The arsenal is varied, most of the weapons are reskined versions from the original, but biological weapons and missiles are absent. There are no healing stations and no armour, but the amount of healing packages is high enough to make it to the end.
Since this mod is a complete conversion of the Half-Life game, you will rarely see models from the original, but it doesn't matter, because the new skins are extremely well made. There are also new sounds, which, combined with visual signals, will make your skin crawl. Desperate cries of horror and suffering The atmosphere is really exceptional. The game length is around 5 hours and half for experienced players or at least 10 for newbies and offers an excellent experience, I recommend playing at medium.
USS Darkstar is a giant spacecraft intended for exploring the living creatures discovered during its journey through space. One day a expedition to a nearby planet returns to the vessel because one of the security guards has gotten ill.
During his examination a Headcrab bursts from his chest, and causes the scientist to panic and activate a flame thrower. Due to unwisely positioned fuel containers, a powerful explosion is triggered which causes a series of technical problems on the vessel. During the chaos, prisoners from Xen escape from the cages, and take over the control of the spacecraft.
The story is great and will surely be liked by fans of the Alien series. Although the whole game takes place inside the spacecraft, the authors have nevertheless managed to create an extremely diverse experience. You will not only be limited to corridors and laboratories, but you will also ride with trains, be forced to overcome jumping challenges, jump in a zero gravity environment, and even get shrunk to a mouse size when the teleportation system fails.
The maps are perfectly connected to each other, occasionally through alternative routes. There are a few places in which you have to go around the obstacle, and sometimes you will also need to backtrack. The paths forward are well hidden. There are some secrets with goodies and even bonus weapons, but there are also numerous traps. During the game, you will be fighting exclusively against the Xen monsters which have flooded the vessel and also infected the computer system. The opponents are very well placed, and they can also surprise you behind your back.
I was very fond of how the Xenians use human devices because this way they are not just cannon fodder , but show intelligence, which presents them as even more dangerous. Weapons are standard, and the amount of ammo and goodies is just right for you to enjoy the game on Medium. For experienced players I recommend Hard for the best challenge.
The game has no outstanding visual novelties, but with very detailed maps it still succeeds to create very good visuals. Its main trump card is certainly a phenomenal atmosphere, which it reaches not only with good ambient sounds, but also with fantastic scripted events. The latter make it feel like the ship lives and things happen in parallel with your advancement towards the end. To complete the modification, I spent about 2 hours and a half playing it. In Azure Sheep, you play Barney, a security guard at the Black Mesa complex, which happens to have same name as the hero from the Blue-Shift expansion.
Just another day at work quickly turns into a nightmare after monsters from Xen invade the complex. In order to save his girlfriend, Kate, Barney ventures deep into the heart of the Black Mesa lab complex. The Azure Sheep and original Half-Life Stories are perfectly intertwined, so you are able to meet with Gordon Freeman even help him progress. The mod's story is spiced up by video sequences, and quite a few scripted events. The level design is good and is almost as diverse as the original, but some labyrinths of corridors with numerous locked doors are really a letdown.
There are quite a few alternative routes to reach the goal, which will allow you to try a different advancement approach. The enemies are well placed, and there are quite a few ambushes and shocking moments. Classic enemies from the original were expanded by modified and brand new ones, but there is also quite few new allies.
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